
_restartMenuItem->setPosition(_winWidth/2, _winHeight/2 + _restartMenuItem->getScaleY() * _restartMenuItem->getContentSize().Methods borrowed from cc.Layer: bake init isBaked unbake Methods borrowed from cc. When you pass in create method it will added as child to that Menu. You can rate examples to help us improve the quality of examples. These are the top rated real world C (CSharp) examples of extracted from open source projects. Not add MenuItem to Scene or Layer, just pass in create () method of Menu. C (CSharp) Cocos2D CCMenu.AlignItemsVertically - 10 examples found. No need to set position of MenuItem if youve single MenuItem, set Position of his parent (Menu). _restartMenuItem->setTarget(this,menu_selector(HelloWorld::menuRestartCallback)) You can assume Menu as container or parent of different type of MenuItem. /rebates/&252fccmenu-add-child-cocos2dx.

_restartMenuItem->setNormalSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("restart.png")) I have a menu of two items - New game and Credits.

_restartMenuItem = CCMenuItemImage::create() I realize this is really old, but someone else might probably stumble upon this post at some point: For Cocos2dx 3.6 Try: supportMenuItem->setFontNameObj('Arial') Also make sure that a font called 'Arial' is in the Fonts directory. _gameResultLabel = CCLabelTTF::create("", "Arial", 60) (a) Under HelloWorld::init() add before the schedule updateGame call:

Void menuRestartCallback(CCObject* sender) menu menus are layer layers that are designed to host menu buttons, and child nodes in a layer can only be menu item MenuItem or its subclasses. Features and Limitation: - You can add MenuItem objects in runtime using addChild: - But the only accepted children are MenuItem objects Fields borrowed from class cc. So let’s go ahead and implement this along with the ability to restart the game in case the user wants to play again.Ĭocos2d::CCMenuItemImage* _restartMenuItem

This way you can completely skip the CCLayerColor steps, and you get the bonus of better overall performances. In the case of CCMenu, addChild() is used to add menu items. The best way to change the background colour is to simply do: glClearColor (1.0,1.0,1.0,1.0) during your Scene init () method. addChild() is a method that is used to add a child node to a CCNode object. It provides a way to create a list of selectable options, such as buttons or labels, that can be clicked on by the user. Without game win/lose logic, the player can neither win nor lose the game. CCMenu is a class in Cocos2d-x that is used for creating menus in games or applications.
